It might help to look at the default sprite sheets to understand exactly how that works if you aren't familiar with them.īasically, just arrange the different frames of the sprite in the way which the engine expects to find them, and they'll work fine, regardless of their size. It is also possible to use the '$' and '!' special characters together. This is primarily used for objects found in the map such as doors and treasure chests. Including a '!' at the beginning of the file name will prevent the image from being shifted 6 pixels and will no longer appear half transparent by bush elements. Just start the Maker and press F1, and it should open. You find pretty much any details about file formats in there. I recommend looking at the asset standarts in the documentation. It is possible treat 1 character as 1 file by including '$' at the beginning of the file name. Best you can make the sprites any size you want, as long as you adjust the spritesheet size accordingly. Moreover, characters will be shown 6 pixels above tile so that they appear more natural when on top of buildings. The size of the character will be calculated using 1/12 of the width and 1/8 of the height of this file.
A file for 1 character will be arranged into 2 rows and 4 columns equaling 8 images. The size for a character image can be changed freely (normally 48x48), and consist of 4 directions (down, left, right, up) and 3 patterns for a total of 12 patterns that will be arranged in the provided order. Originally posted by Priden:Then how should my sprite sheet layout look like?įrom the documentation in the Help (under the Asset Standards section, for future reference):